What's New?
Tinker's Damn: The Overview
Tinker's Damn: Basic Rules
Tips to Playing Tinker's Damn
Anime: What Started The Chaos
Links To Better Educate The Future Tinker's Damn Player
The Gorin Dojo Campaign
What's New?
If you are interested, the rules for this and all the other new additions can be found at the
Tinker's Damn Ventures Page on
the Studio Cranium site. I will also have the table listed Here in the near
future with additions for GURPS rules, and a more complete list.
Tinker's Damn: The Overview
So, you want to pick up a copy, but don't know where? Well my friend, you have two options, go to
your local RolePlaying Game store, or if they don't have it you can do this:
Tinker's Damn: Basic Rules
1: Basic understanding, but you don't use it on a regular basis.
Magic and Powers
Tips To Playing Tinker's Damn:
Playing Tinker's Damn doesn't require much, so there are only a few tips I can offer new
players of the RPG.
Anime: The Beginning of the Chaos
I'm not even going to pretend that I can answer all your questions about Anime and popular Anime
series, because I can't! If you are desperate for ideas, and know of no place to turn I will suggest you
check out The Anime Turnpike which has links to pages
of fans of many popular and not so popular Anime series that will help you get some ideas.
Links to Other Places
The Official Tinker's Damn Site
Tinker's Damn Ventures Page
Intelligence:
How smart your character is. The higher the stat, the smarter you are enough said? Agility:
How fast you are. Dodge for this game is equal to 1d20+Agility, if the attacker rolls over that, he hits. Body:
This is the Strength and Durability of your character. Combat load, damage and hit points are based off of the BOD stat.
Combat Load = 3 x Body, Damage Bonus = 1/4 Body, and Hp (or Wound Points, WP) = 2 x Body. Will:
The amount of sheer willpower your character possesses. A character with a high willpower will be able to keep his secrets
under the most horrible of conditions. Aware:
How well your character notices things. A character with a low Aware wouldn't notice a 60 foot monster about to step on
him until it's too late, a character with a high aware may notice the guy following 100 feet behind him trying to conseal his 9mm
berretta in his black trenchcoat's inside pocket on the left side. Social:
This is generally used for 2 things: 1) to determine how much cash you start with, Social x 100. 2) to determine how
other people generally react to you. Ping Obeh has a Social of 4, even though she's cute and has a fluffy personality, because
most people don't want to be around someone who spontaneously incinerates small cars because of uncontrolled magic abilities. Power:
This is an optional stat designed to determine the inate magic ability, inner chi strength, psychic power, and net skill power
of the character. It is not necessary for characters to have this power, nor is it necessary for a GM to allow it in his campaign
if he does not think it makes sense for the campaign world.
5: You use this skill regularly, this is the level of most people's driving skill.(with exceptions, of course)
10: Average skill level for professionals in the skill field.
18-20: This skill range is for top notch professionals. An example would be a gunfighter going into a bar and shooting the gun out
of his opponent's hand on a regular basis.
The Anime Turnpike